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military simulator game

Military Simulator Game - Military simulations, also known as informal war games, are simulations in which theories of war can be tested and refined without actual combat action. Military simulations are seen as a useful way to develop tactical, strategic and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed due to their speculative nature. of the models used. Many professional analysts object to the term wargaming because it implies a civilian pastime, so the term simulation is preferred.

Simulations come in many different forms and have varying degrees of realism. Recently, the scope of simulations has been expanded not only to military, but also to political and social factors, which are closely related to the real model of war. Although many governments use simulation individually and collaboratively, little is known about it outside of professional circles. However, modeling is often a means by which governments test and refine their military and political policies.

Military Simulator Game

Military Simulator Game

Military simulations range from field exercises through computer simulations to analytical models; the realism of living maneuvers is countered by the economy of abstract simulation.

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Of abstract computerized models that can proceed with little or no human intervention, such as the Rand Strategy Assessmt Cter (RSAC).

As a general scientific principle, the most reliable information comes from actual observations and the most reliable theories.

The same is true in military analysis, where analysts view live field exercises and tests as providing data that can be realistic (based on the reality of the exercise) and verifiable (gathered through actual observation). For example, it is easy to know how long a pontoon bridge will require manpower to build under certain conditions, and this information can be used to develop performance standards expected under similar conditions. in the future or to improve the bridge construction process. .

Any form of training can be considered a "simulation" in the strict sense of the word (again, it simulates an operational environment); however, most, if not most, exercises are conducted not to test new ideas or models, but to give participants the skills to work within existing ones.

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Full military exercises, or even small ones, are not always possible or desirable. The availability of resources, including money, is an important factor - releasing troops and supplies from any permanent commitment, moving them to a suitable location, and covering additional costs such as petrol, oil and lubricants (POL) is a big expense. . use, maintenance of equipment, recycling of materials and tools and other things.

Also, some battle models do not lend themselves to testing using this realistic approach. For example, trying to accurately test an attrition scario by killing their own troops would be counterproductive.

When moving from field training, it is more useful to test the theory by reducing the level of employee involvement. Map exercises may be conducted with the presence of officers and planners, but without physical movement around any troops. They retain some human data and therefore can show things that are not human to a certain extent, while reducing costs and increasing usefulness, which makes the modeling of war more difficult. Mapping exercises can also be conducted with less advanced planning than full deployments, making them an attractive option for small simulations that are not suitable for anything larger, as well as for mission critical operations where cost or privacy is important. publication. (This is true in the planning of OPERATION AI.)

Military Simulator Game

Increasing the level of abstraction however, the simulation moves into an environment that is easily recognizable to civilian combatants. This type of simulation can be manual, meaning no (or very little) computer involvement, computer-assisted, or fully computerized.

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Count Helmut von Moltke is now considered the grandfather of modern military simulation. Although not the author of the Kriegsspiel, he greatly admired it as a young officer, and as Chief of Staff of the Prussian Army he promoted its use as a teaching aid.

Manual simulations have probably been used in some form since the dawn of human warfare. Chess can be seen as a type of military simulation (although its exact origins are debated).

More directly, the forerunner of modern simulations is the Kriegsspiel Prussian game, which appeared in 1811 and is sometimes credited with the Prussian victory in the Franco-Prussian War.

It was distributed to every Prussian regiment and ordered to be played regularly, prompting a visiting German officer in 1824 to exclaim, "This is not a game! It is a preparation for war!"

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Finally there are many rules, since each mode makes its own variations, two versions are used. One is played by strict adherence to a rulebook known as "strict Kriegsspiel." The second, "free Kriegsspiel", is governed by the decisions of human referees.

Each version has advantages and disadvantages: the strict Kriegsspiel has rules that cover most situations, and the rules are taken from historical wars where similar situations occurred, making the simulation verifiable an and can be observed. However, his bossy attitude worked against any encouragement for free and creative thinking among the participants. In contrast, a free Kriegsspiel encourages this kind of thinking because its rules can be interpreted by the referees and adapted on the fly. However, this interpretation denies the verifiable nature of simulation, because different judges can judge the same situation in different ways, especially in the absence of historical precedents. It also allows referees to judge the outcome, consciously or otherwise.

The above arguments still hold in modern, computer-heavy military simulation vironmt. While manual simulations continue to exist in military colleges around the world, there is a recognized niche for referees as simulation referees. Computer-assisted and fatigue computerized simulations are common, and each is used on a case-by-case basis. The Rand Corporation is one of the most popular designers of military simulations for the US government and Air Force, and one of the pioneers of political-military simulation.

Military Simulator Game

Their SECURITY (Strategic and Force Assessment) simulation is an example of a manual simulation where one or more teams of up to t participants are placed in separate rooms and their actions are monitored by an independent director. and his staff. Such simulations can be carried out for several days (and therefore require the commitment of the participants): the first scario (for example, the conflict that started in the Persian Gulf) is presented to the players with relevant information on history, politics and military. They have a set time to discuss and strategize with the directors/judges.

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(commonly called Control) if needed. If more than one team participates, the teams can be divided along partisan lines - traditionally blue and red are used as symbols, with blue representing the "home" country and red representing the opponent. In this case, the teams work against each other, their actions and counter-actions are passed to the Control of their opponents, which also evaluates the consequences of such actions. At regular intervals, Control announces scario changes, usually days or weeks apart, and provides teams with an evolving situation based on its readings of how it's doing. be the result of the actions taken. For example, Blue Team may decide to move a carrier battle group into the area to respond to the Gulf conflict while simultaneously using diplomatic channels to prevent military action. On the other hand, the Red Team may decide to offer military support to one side or the other, perhaps seeing an opportunity to gain influence in the region and counter Blue's initiatives. At this point, Control can announce that a week has passed and give the players an updated alarming message: maybe the situation has worsened and Blue is now deciding whether they want to use the military option, or otherwise the situation is lightened and can be prosecuted. now it's up to Red to see if they get stronger by providing more direct support to their clitoris.

Computer-aided simulations are an improvement over manual simulations, and again there are many variations on the subject. Sometimes the computer aid is nothing more than a database to help referees keep track of information during manual simulations. At other times, one or the other team may be replaced by a computer-simulated opponent (known as an agt or automaton).

This may reduce the role of referees as interpreters of the information produced by the agt or eliminate the need for a referee altogether. Most commercial war games designed for use on computers (such as Blitzkrieg, the Total War series, Civilization games, and even Arma 2) fall into this category.

If agts replace the two human groups, the simulation will be fully computerized and run on its own with minimal supervision. Its main advantage is that the simulation is ready - there are no special requirements except for the time required to program and update the computer models.

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