Military Simulations - The US military sought to capitalize on this trend by creating a training program for its service members after realizing that gamer culture was ingrained in this and future generations of citizens.

This change has altered much of the military's core simulation training to create a fighting force that can compete with its real-world counterparts.

Military Simulations

Military Simulations

Practicality has always been an issue in military training: planning ranges, transportation to facilities, purchasing necessary equipment such as ammunition, and most importantly, time.

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Time is what Defense Language Institute Foreign Language Institute students need to succeed in classes and ultimately the Defense Language Proficiency Test.

Studying around a seven-hour school day, which requires several hours of study or homework, can be difficult for students here, who not only have to do academic work, but tactical skill as well.

So it offers the next best thing - simulators. For Presidio Monterey and DLI, this is the Engagement Skills Instructor (EST) and Virtual Convoy Operations Instructor (VCOT).

Located behind one of the barracks, the EST and VCOT are readily available, near-authentic training aids for students and other military personnel who need to master specific tactical tasks, if Lisa Jewett knows about it.

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Jewett, a former pilot and current POM/DLI trainer/instructor, coordinates and operates the virtual simulation systems.

"We see a lot of students fresh out of undergrad who have probably only touched a gun once in their entire career," she said.

EST can simulate most military firearms, from simple rifles to heavy machine guns, Jewett said.

Military Simulations

"They have sound and recoil, so soldiers can react like a real weapon," Jewett said.

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"It's more than just shooting, there are shoot-don't-shoot scenarios where they test their ability to not shoot non-combatant, urban operations in Iraq, domestic disturbances and even marine operations on a boat," Jewett said.

After several months of training in simulators and basic rifle marksmanship, the 229th Military Reconnaissance Battalion achieved something remarkable in the students' marksmanship: 133 of 135 soldiers were proficient with their weapons, and 50 percent of the battalion passed the marksmanship mark (hitting more than 30 out of 40 targets).

The simulator is limited only by the type of software loaded into it, and is somewhat tailored to the joint arena, a language skills-based atmosphere and current wartime operations, Jewett said.

"Especially good for the students here, we have enemy combatants who speak foreign languages ​​like Arabic," Jewett said. "So it can help their listening skills to understand what the enemy is saying."

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"It's also a team session where all tracks can participate in any weather, like snow or rain," Jewett said. They can also advance from there and plan things like sectors of fire.”

VCOT takes collective training a step further by allowing the military to play different roles in combat scenarios. From driver to convoy commander, turret gunner to foot soldier, students do it all in real time in a virtual scenario, using communication and tactical skills to complete the course.

"We can simulate operations in places like Baghdad, Tikrit and set up scenarios by level, from novice to expert," Jewett said. "Drivers and shooters are also in a 360-degree scenario in real life."

Military Simulations

The training is used to familiarize students with these roles, so when they enter their units after graduation, they are not lost, Jewett said.

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Staff Sergeant Nathan Earley, a platoon sergeant major with the Army's 229th Reconnaissance Battalion, said he thinks the simulators present themselves more realistically than just going out into the field and pretending you're in a car or in the desert.

"It gives Soldiers a little bit of what it's like to be in a hostile environment during combat," Earley said.

Because of the interactive nature of the simulators, most students in the "X-box" generation expressed a preference for using the simulators rather than playing on their own game consoles, Jewett said.

Experienced platoon sergeants can observe student performance and provide advice or corrective action via a video debriefing style after actions are reviewed.

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"(Also) it's fun because it's like a video game," Early said. "Even if it's not, it's a learning tool."

"It's (hard to get away) from the fact that it's like a video game," he added.

Despite all the advances technology can offer the new generation of Soldiers, Jewett said the value of traveling to ranges or being part of a motorcade cannot be replaced. Military simulations, informally known as war games, are where theories of warfare can be tested and refined without the need for actual military action. Military simulations are seen as a useful means of developing tactical, strategic and doctrinal decisions, but critics argue that conclusions drawn from such models are inherently flawed due to the approximate nature of the models used. Many professional analysts object to the term "wargaming" because it tends to refer to a civilian hobby, so the term "simulation" is preferred.

Military Simulations

Simulations come in many different forms with varying degrees of realism. More recently, the field of modeling has expanded to include not only military, but also political and social factors, which are considered to be inextricably intertwined in a realistic war model. Although many governments use simulation, both individually and collectively, little is known about it outside professional circles. But simulations are often a means by which governments test and refine their military and political policies.

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Military simulations range from field exercises to computer simulations to analytical models; the realism of live maneuvers is countered by the economy of abstract simulations.

To abstract computerized models that can operate with little or no human input, such as the Rand Strategy Assessmt Cter (RSAC).

According to a general scientific principle, the most reliable evidence comes from real observations and the most reliable theories based on them.

This is also true for military analysis, where analysts view real-time field exercises and tests as data that are likely to be realistic (depending on the realism of the exercises) and verifiable (they were collected through actual observation). One can easily determine, for example, how long it takes to build a pontoon bridge under given conditions with a given workforce, and this data can generate standards for expected performance under similar conditions in the future or serve to improve the bridge building process. .

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Any form of training can be considered a "simulation" in the strict sense of the word (since it simulates an operational environment); However, many, if not most, exercises are conducted not to test new ideas or models, but to give participants the skills to work within existing ones.

Full-scale military exercises, or even smaller ones, are not always possible or desirable. The availability of resources, including money, is an important factor – releasing troops and materiel from any permanent commitment, transporting them to the appropriate location and covering additional costs such as oil, petroleum and lubricants (POL) costs a lot. use, maintenance of equipment, replenishment of consumables and other items.

Also, some combat models are not testable using this realistic method. For example, carefully controlling scario attrition by killing your own troops can be counterproductive.

Military Simulations

When moving away from field exercises, it is often more convenient to test the theory with less personnel involvement. Map training can be conducted with senior officers and planners, but without the need to physically move any troops. They retain some human input and thus can still reflect to some extent the human weightlessness that makes war so difficult to model, with the advantage of reduced cost and increased availability. Mapping exercises can also be carried out with much less planning time than a full-scale deployment, making it an attractive option for smaller simulations that do not merit much, as well as very large operations where cost or secrecy is important. problem. (This was true in the planning of OPERATION AI.)

Joint Multinational Simulations Center Hi Res Stock Photography And Images

To further raise the level of abstraction, the simulation moves towards an environment that is easily recognizable to civilian wargamers. This type of modeling can be manual, with no (or very little) computer involvement, computer-aided, or fully computerized.

Count Helmut von Moltke is today considered the father of modern military simulation. Although he was not the inventor of the Kriegsspiel, he was greatly impressed by it as a young officer, and as Chief of Staff of the Prussian Army he promoted its use as a training aid.

Manual modeling has probably been used in one form or another since mankind first started wars. Chess can be seen as a type of military simulation (although its exact origins are debated).

In earlier times, the forerunner of modern simulation was the Prussian game Kriegsspiel, which appeared around 1811 and is sometimes attributed

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